Wednesday, December 18, 2013

The Women of GTA V

The Women of GTA V: "Treva"



The Women of GTA V: "Michelle"



The Women of GTA V: "Francine"

Hello lovely people.

Well, finals are nearly over, and though you can't see it, I am dancing.  Joyously.

My "Women of GTA V" series is completed in black and white photography (for details about this project, check my earlier posts!).  I still do not know that I would consider myself a photographer, but I plan on using my iPhone as an accessible means of taking pictures and continuing this idea.  I'm excited; this project was my first feminist project, and I love it!  I look forward to continue playing with photography, cosplaying, and representing women in video games.  It will be quite an adventure.  Another thank you-shout out to to my photography professor, Brett Kallusky, for guiding me through the semester, exploring an art form that I had previously poo-pooed as illegitimate.  Respect to the photographers out there; it is much harder than it looks.

Now that our Christmas-January break has begun, I plan on taking time to relax, play video games (GTA V campaign mode, to be exact), and WEAVE!  I borrowed some equipment, including a lovely little table loom, and will be weaving a 2'x3' rug composed of 3-8"x36" panels stitched together.  I'm an artist; I can't expect myself to sit idly by for an entire month without creating something beautiful.  It would be a sin.

And with that, my friends, I bid you ado.  I'll keep you updated on my latest endeavors, and as always, thanks for reading and have yourselves a wonderful, winter's day.  

Thursday, December 12, 2013

The Women of GTA V

Terisa Peer (left) and Amy Randall (right)
Hello lovely people.

Time to post an in-progress look at my "Women in GTA V" photography series that I have started.  Long story short, I love Grand Theft Auto (GTA) V.  I love the story line, the raunchy characters, the beautiful scenery, the graceful game-play, and don't even get me started on the online world where you create and play your own character.  There's only one, tiny, small baby-hiccup...none of the main characters are women.  They never have been women, and I fear that perhaps they never will be women.  The only women featured in the game as side characters are highly sexualized, making them objects of physical attraction.  45% of all gamers today are WOMEN, so why don't we see more women characters?  Can't a woman be awesome, too?

The answer to that folks is, why yes, women can be quite awesome indeed.  This series takes "Michael," "Trevor," and "Franklin," the game's main characters, and transforms them into "Michelle," "Treva," and "Francine."  Posted today are photos of Michelle and Treva: bad to the bone.  I also included a video at the very bottom of this post that introduces you to the main characters of GTA V if you're curious to see the personalities that I am recreating.

I hope you enjoy this update on my first feminist piece that I am ecstatic about!  As always, thanks for reading and have yourself an awesome day.


Amy Randall as "Michelle"

Terisa Peer as "Treva"


Amy Randall as "Michelle"


Terisa Peer as "Treva"

Amy Randall as "Michelle"



Terisa Peer as "Treva"


 

Wednesday, December 11, 2013

Hello lovely people.

Wednesday is here, which means that finals are closer; I don't know whether to jump for joy at the impending, month-long winter break or to cry because there is still so much to do before Monday.  Emotions pending.

Weaving "sketch," created using Photoshop and images from a previous piece
I have not included any photos of any current work that I did today, though I have accomplished quite a bit.  Photos of the art process will come in time, but until then, I am excited to share this image with you today.  When one looks on the horizon at their plans for graduation, a BFA art student focuses on their senior show, their final project; while it is an exciting endeavor, it is also a terrifying deadline.  The artist has to have a portfolio with an exceptional body of work established as well as a concrete plan for their show, which hones in on their particular medium.  I have decided with the good graces and advice of my advisor and Fiber Arts professor, Morgan Clifford, to master shaft switching, a weaving technique, and make large pieces that use a somewhat simple design, complex color scheme, and are composed of several smaller pieces.  Today I threaded my warp on my loom for a piece that will be approximately 4'x5' after all three 15"x5' panels are stitched together.  In the end, I hope to create an enormous piece that overpowers the viewer with immense color and beauty.  Can I do it?

Against my wishes, Morgan showed me how to take an image of a rug into Photoshop and develop it into a piece, as one would do with a sketchbook when creating a draft or plan.  Though Photoshop and I have a long way to go before we play nice together, the above image showed me a bit of its potential as a "sketching" tool.  I took the first shaft-switched rug that I wove this semester and replicated it six times, emulating individual panels stitched together.  The result, I am happy to report, is stellar. 

I will include photos of my next piece inspired from this image as I progress.  Looking at the above image, I get butterflies in my stomach; the churning excitement is almost too much to bare as I embark upon this shaft-switching journey of a lifetime.  Poetic, huh?

As always, thanks for reading and have yourselves a wonderful day.

Monday, December 9, 2013

Beginning the text self-portrait; there was so much promise...
Hello lovely people, and a very happy Monday to you.
 Text self-portrait final image; an unhappy end product.          

Today, I am posting images which include all of the projects I completed this semester in my Design Foundations course.  This course is originally intended for freshmen or sophomore students, but here I am, completing it my "super" senior year; Design Foundations never fit with my schedule before this semester, so I was frustrated to be in an introductory course in my fifth year of school (my double major, one of which is a BFA, is taking longer than anticipated).  I entered the class with a pretty bad attitude; I already learned this, I don't want to do that, complain, complain, complain.  But upon our second project I began to actually enjoy the class.  The course work was plentiful, that was certain, but I was learning something. 

Our first project was to draw a self-portrait using text as our drawing mark.  The phrase that I used to "draw" with was "you can never go down the drain."  This is a quote from my favorite Mr. Fred Rogers.  I went into the project having done many successful self-portraits and felt confident in a successful piece with minimal effort...this did not work out very well, if you cannot tell from the final product.  The first image of only my face was just the beginning, and it looked so promising!  The final product was rushed and got muddy.  Sad sauce.







Upon the Acidic Horizon, 13"x19" print, composed in Photoshop
The object of the next project was to create an environment using Photoshop and scanning in materials as the environment's building blocks.  I am not a Photoshop fan by any means; I'm still getting the hang of the endless (and at times frustrating) controls and possibilities.  I scanned in old fabric, some black and white photos, a couple of old matchbooks, birthday cards, post cards, and a funny old fishing advertisement as my source material.  All in all, my material had a very kitchy feel, and I used that to enhance the project into a completed environment.  As I was manipulating the images, I thought to myself, "What would I see on the horizon if I was hopped up on acid right now?"  And so, a masterpiece was born.  Well, not actually a masterpiece, but a funny little environment was created.  I am happy with the end product: silly, kitchy, but fitting.




Lemon Moon, 15"x15," India ink on paper
From here we went back into hard materials with an abstraction project.  The idea of this project was to bring in a fruit or vegetable and take pictures of it in as many different ways as possible.  I brought in a lemon, having been inspired by the "Lemongrabs" from my favorite animated TV show, Adventure Time.  I took pictures of the lemon as a whole, and then I began to peel it apart.  From there, we were to take these images, and draw several reproductions of the fruit or vegetable, using tracing paper, different drawing materials, and zooming in onto particularly interesting areas.  The final product is the black and white ink drawing of the hills or mountains with a big, white lemon moon.  At this point, this project was my very favorite.  Not only was I happy to be working with my hands instead of using Photoshop, but I created a piece using cross-hatching, a technique I had formerly dismissed because it didn't fit into my usual, expressive style.  The piece was also successful and was inspired by a LEMON.  I find this amusing, surprising, and inspirational toward future endeavors. 




After the black and white abstract image, it was time to play with color.  As a fiber artist, I work with color every day, all day.  My woven rugs are dependent upon a successful color pallet.  But yet again, to my surprise, I had learned something valuable.  I could never figure out how other students were able to achieve beautiful neutral tones or sophisticated colors; my colors seemed to dwell within the bright, clear colors, almost like paint out of a tube.  This project helped me develop a more complex color pallet. 

We had to take our abstract image and recreate it four times using four different color schemes: monochromatic, analogous, split complementary, and double complementary.  I created colors I never thought I would be able to achieve, and applied what I learned in the fibers' dye kitchen for my next woven piece; I am happy to report that the colors are going swell.
Monochromatic Moon, 10"x10," acrylic paint on wood
Analogous Moon, 10"x10," acrylic paint on wood







Split Complementary Moon, 10"x10," acrylic paint on wood


Double Complementary Moon, 10"x10," acrylic paint on wood


I entered Design Foundations not thinking that I would be able to learn anything; I had a pretty poor attitude, scribbling the words "BLAH" across my sketchbook cover in anticipation for boredom.  But, after I loosened up and put in the time and effort, my pieces reflected the things that I learned.  I am even applying these principals to other areas of study, as with my woven pieces.  I'm glad to have this course over and done as credits completed to cross of the BFA list, but I am pleased to say that after an entire semester, I learned a thing or two that I will carry with me for the rest of my career. 
And that my friends, will make me a stronger, more successful artist in the future.
 
As always, thanks for reading and have yourself a pleasant day.








Sunday, December 8, 2013

Me, photographing my roommate, Amy Randall, as "Michelle."
Hello lovely people.

Today, I was supposed to do a photo shoot outdoors in New Richmond for my Intro to Black and White Photography course; the general idea was to take the characters from Grand Theft Auto V (GTA) and recreate them as women.  I consider myself an avid gamer (when I have the time), and I absolutely love GTA; however, the video game company, Rockstar, that created the GTA franchise as well as other successful games has yet to put forth a female protagonist.  In fact, most gaming companies go with a male lead over female.  Even the Mass Effect series, which offered the choice of playing as either gender, used the male Commander Shepard in advertising on the game cover, trailers, and posters, as the intended character.

Me, directing Terisa into a pose for "Treva."
With this art project, I hope to combat gender roles in gaming, showing that women can fulfill the role just as well as men can.  Therefore, "Michael" became "Michelle," "Trevor" became "Treva," and my tentative model for "Franklin" became "Francine" (the three protagonists in GTA V).  I may be playing into the "Ms. Male Character" that Anita Sarkeesian described in one of her videos from her feminist You Tube channel, "Fem Frequency," but this is not the intention (the video is included at the bottom of this post, should you be interested).  The idea is to imagine these characters as women; what would something like that look like?  Is this what we can hope to see in the future of gaming?  Can't women be badasses (for lack of a better term) too?


Terisa Peer, posing as "Treva."
Well, as you can see, the photo shoot took place indoors; I am still in my pajamas.  With a winter weather warning, driving out 30 or 40 minutes to set up camera equipment in the snow didn't seem ideal; as if that weren't bad enough, one of my models canceled on me.  This project needs to be finished up (ideally) by this Friday on top of everything else, so I improvised.  Using natural sunlight, a neutral toned wall, and a couple of floor lamps, I created a photo shoot right in my living room.  The included photos show a small snap shot of the three rolls of film I ended up using with my borrowed black and white film camera.

I will post more about this project as it progresses through the week, but until then, stay classy San Diego.

I had to throw in that Ron Burgendy reference with the impending "Anchorman 2" upon us! Have yourself a wonderful day and as always, thanks for reading.






Friday, December 6, 2013

Hello lovely people.

One more week of classes starting Monday; crunch time is upon us.  Thankfully, my next project in Studio Fibers class will carry on into next semester, so there isn't a pressure to finish it within this next week!

For those who perhaps do not know, I am a full-time student at the University of Wisconsin-River Falls (UWRF), and I am working towards a Bachelor of Fine Arts (BFA) major in Fiber Arts with a minor in Drawing (and a double major in Spanish...yikes...).  I work primarily as a weaver (and weaving rugs is my present obsession), and currently happened upon a weaving technique called "shaft-switching."  When one weaves, a pattern is created before-hand; shaft-switching allows the weaver to alter the pattern at any time within the piece, rather than maintaining a consistent pattern throughout.  I have woven three 2'x3' rugs using this technique this semester (aside from three additional 2'x3' striped rugs), and plan on embarking upon much larger creations in the future by stitching together several pieces into one.  The wool in the above photo is of colors that I've begun dying today for such a piece.  I was given some pre-mixed dyes that needed to be used up (because waste is shameful!), and I worked to get some colorful, muted tones.  I'm very satisfied with the results, though one or two of the colors will be over-dyed to achieve a richer color.  Each color is one pound of wool, giving me ten pounds to work with in the next piece that will be approximately 4'x5'.

All in all, it's been a productive day, but I've got my work cut out for me this weekend!

Thanks for reading and have yourself an awesome day.





Well, a winter hello to you all from the University of Wisconsin-River Falls!  It is official; I have begun my artist blog.  I cannot wait to share all of my creations and work, progress in school, and career opportunities with you all.

Enjoy the weather and thanks for taking time to check out my blog!  I'll keep this updated regularly, so "tune" in to see what I am up to.  If there is any interest in purchasing a piece or wanting a commission, my contact information is provided.
Have a great day, lovely people.